![]() As before, I will not be giving you every possible location, but one where you can clear the entry quickly. In all cases I’ll give you a map to show where to tick off each target. Some you may simply come across while running the MSQ, others maybe not. This time around you have a selection of animal, voidsent, undead and your first (not undead) humanoid targets. ![]() As you level, make sure to tick these targets off as the Hunting Log is a great source of extra EXP on top of the MSQ. Holminster Switch - Dohn Mheg - The Qitana Ravel - Malikah's Well - Mt.Welcome to the next in my series, this time covering the Gladiator Hunting Log Rank 2 in FFXIV. The Sirensong Sea - Shisui of the Violet Tides - Bardam's Mettle - Doma Castle - Castrum Abania - Ala Mhigo - Kugane Castle - The Temple of the Fist - The Drowned City of Skalla - Hells' Lid - The Fractal Continuum (Hard) - The Swallow's Compass - The Burn - Saint Mocianne's Arboretum (Hard) - The Ghimlyt Dark The Dusk Vigil - Sohm Al - The Aery - The Vault - The Great Gubal Library - The Aetherochemical Research Facility - Neverreap - The Fractal Continuum - Saint Mocianne's Arboretum - Pharos Sirius (Hard) - The Antitower - The Lost City of Amdapor (Hard) - Sohr Khai - Hullbreaker Isle (Hard) - Xelphatol - The Great Gubal Library (Hard) - Baelsar's Wall - Sohm Al (Hard) Sastasha - The Tam-Tara Deepcroft - Copperbell Mines - Halatali - The Thousand Maws of Toto-Rak - Haukke Manor - Brayflox's Longstop - The Sunken Temple of Qarn - Cutter's Cry - The Stone Vigil - Dzemael Darkhold - The Aurum Vale - The Wanderer's Palace - Castrum Meridianum - The Praetorium - Amdapor Keep - Pharos Sirius - Copperbell Mines (Hard) - Haukke Manor (Hard) - The Lost City of Amdapor - Halatali (Hard) - Brayflox's Longstop (Hard) - Hullbreaker Isle - The Tam-Tara Deepcroft (Hard) - The Stone Vigil (Hard) - Snowcloak - Sastasha (Hard) - The Sunken Temple of Qarn (Hard) - The Keeper of the Lake - The Wanderer's Palace (Hard) - Amdapor Keep (Hard) Defeat Ichorous Ire and arrive in shaft E1.Collect six-onze pinches of firesand to clear rubble.Objectives are paraphrased and expanded on from their in-game listing for clarity. With the hecatoncheirs once again posing a threat to Ul'dah, the city-state called upon adventurers to find a more permanent solution to the problem. Simultaneously exalting their newfound freedom and enraged at the sight of what they saw as their former masters, the hecatoncheirs vowed to never be enslaved or trapped again and began furiously attacking any other spoken they came across. Unfortunately, they dug too deep, and freed the hecatoncheirs who had by some miracle survived the centuries trapped in the depths of the mine, during which they had plenty of time for their hatred of their former masters to stew. Three centuries later, Amajina & Sons sought to reclaim the mines in hopes of finding some heretofore undiscovered mineral veins. The Copperbell Mines, believed to be purged of ore anyways, were abandoned, leaving the gigants to their fate.Ī group of adventurers fighting a hecatoncheir. When no further hecatoncheirs emerged, the ploy was thought a success. Fearing their might, the then ruler of Ul'dah, Baldric Thorne, ordered the mines collapsed on the gigants' heads, hoping they would either be crushed or suffocated to death. Though it is not known how, in 1272 the enchantments broke, and the hecatoncheirs revolted against their masters in the Great Giant Revolt. 3.2.1 Shaft B1, Maneater Rip, and Shaft B4ĭuring the 13th century of the Sixth Astral Era, a little over 300 years before the events of Final Fantasy XIV, the Thorne Dynasty of Ul'dah had enslaved a tribe of gigants known as hecatoncheirs to assist in their mining operations by way of enchanted helmets.
0 Comments
Leave a Reply. |